A product launch website should do six jobs in this order: stop people with a hero film, let them inspect the product (ideally in 3D), prove it is real, answer the spec questions, make the offer, and capture anyone not ready to buy. Before launch it runs as a pre-launch website with a waitlist; on launch day it must load fast under a spike, track every click and degrade gracefully.
The six sections of a product launch landing page
| # | Section | Job | Common mistake |
|---|---|---|---|
| 1 | Hero film | Make the product feel like an event in 5 seconds | A 40 MB video that blocks the page |
| 2 | Product in 3D | Let people inspect form, finish and scale | A spinning model with nothing to discover |
| 3 | Proof | Show it exists and works | Generic testimonials before anyone has used it |
| 4 | Specs | Answer the "but does it..." questions | Burying dimensions and price in a PDF |
| 5 | Offer | Price, editions, shipping date, button | Hiding the price below five scroll-screens |
| 6 | Waitlist / notify | Capture the not-yet-ready | Asking for eight fields |
1. Hero film
The hero is a trailer, not the full ad: a loop or 6–15 second cut that reveals the product and states one line of positioning. On the web it should be a muted, autoplaying, inline video. Apple's WebKit allows muted videos with playsinline to autoplay inline on iOS; without those attributes, iPhones show a play button instead.

How the full film is built, beat by beat, is in product launch video examples.
2. The product in 3D
This is where a launch page beats a social post. Let visitors rotate the product, switch finishes, or scroll through an exploded view. Scroll-driven sequences work well here, as long as each step teaches something; see scrollytelling website examples for how to plan them. For the embed options, from model-viewer to custom Three.js, read how to put an interactive 3D model on your website.
3. Proof
Before launch there are no reviews, so use proof you control: real footage of the product in use, material origins, press or retailer quotes, the team, warranty terms. Never invent reviews.
4. Specs
Dimensions, weight, materials, compatibility, what is in the box. Put them in HTML text, not inside the canvas or an image, so they are searchable and screen-reader friendly.
5. Offer
Price, editions, ship date, returns and one primary button, repeated in a sticky bar on mobile. For pre-orders, say when it ships and when the card is charged.
6. Waitlist or notify me
Email only, one field. Say what people get (early access, an edition, a date) and confirm the address immediately.
From pre-launch website to launch page to product page
Keep one URL for the whole lifecycle:
- Teaser (weeks before): hero loop, one line, waitlist. Little else.
- Pre-launch (days before): add the 3D product, specs and the date.
- Launch: switch the waitlist to the offer at a set time, ideally with a scheduled deploy, not a manual edit at midnight.
- After launch: the page becomes the evergreen product page and keeps every link it earned.
Launch-day operations checklist
Load
- Static or cached pages on a CDN so a spike hits the edge, not your server.
- Video compressed and hosted on a video CDN, with a poster image that paints immediately.
- Page speed targets: Google's "good" thresholds are LCP within 2.5 s, INP of 200 ms or less and CLS of 0.1 or less, measured at the 75th percentile of visits.
- 3D after first paint. Utsubo's WebGL SEO guide warns that on a Three.js hero "the LCP element is usually the canvas", and recommends a real image or headline rendered before any 3D. Lazy-load the 3D bundle after that.
Analytics
- Events for hero play, 3D interaction, spec opens, waitlist sign-up, add to cart and checkout start.
- UTM conventions agreed with whoever runs ads and email before launch.
- A staging dry run with real, refunded purchases.
Fallbacks
- A static image when WebGL is unavailable or the device is weak.
prefers-reduced-motionrespected (MDN), and a pause control for any auto-moving content that runs over five seconds, which WCAG 2.2 criterion 2.2.2 requires at Level A.- Every section readable as plain HTML if JavaScript fails. Utsubo's rule applies: every meaningful page state must exist as crawlable markup before the renderer boots.
- A sold-out state designed in advance, with the waitlist ready to switch back on.



